KIKK FESTIVAL 2015 - PART II

The KIKK15 conference was an interesting event which somehow open up my mind to art. It’s more natural for me to think that design must be pragmatic, useful and goal oriented, but now I’ve seen that design can be related with fun and art. There were many studios or individuals who promoted their work, but I took it as a chance to expand my knowledge. 

Two particularly conferences kept my attention, despite the fact that every conference brought some valuable insights. From Tim Hunkin, an inventor from UK, I learned that even if an idea is simple, the process can be really fun. It is better to think to implementation from the beginning, to have a raw idea from the start, because sometimes you can advance with the prototype very quickly and you may find yourself then stuck in the implementation. 
Microbreak, Tim Hunkin

And he rememberd me that the more degrees of freedom the concept has the more  complicated to use becomes. I really enjoyed the presentation because the videos presented gave me a concrete example on how to use videos and also because he showed different stages of prototyping. He was really honest by telling us about how sometimes he doesn’t know the evolution of a project, but he enjoys experimenting prototyping with materials and things. 

Moniker studio from Netherlands showed and explained an interesting method of collaboratively design, by giving away control to design and people while building on each other’s idea. Using their method for group working is also about finding a balance between freedom and limitations. In a way this idea of her about collaboratively working it Drawing exercise, Moniker was on my mind but I couldn’t express it, so I’m looking forward to apply these methods in the next projects. Moniker studio even wrote a book with exercises for stimulation of collaboration called “Conditional Design Workbook”, which I find it very useful and practical. 

An overheard advice was to get involved in personal projects and start doing things for personal development, because conform to Tobias van Schneider every idea is important and can lead to a masterpiece, and of course you can learn through failure. 
Drawing exercise, Moniker


Osmo, Rachel Wingfield