The KIKK15 conference was an interesting event which somehow open up
my mind to art. It’s more natural for me to think that design must be
pragmatic, useful and goal oriented, but now I’ve seen that design can be
related with fun and art. There were many studios or individuals who
promoted their work, but I took it as a chance to expand my knowledge.
Two particularly conferences kept my
attention, despite the fact that every
conference brought some valuable insights.
From Tim Hunkin, an inventor from UK, I
learned that even if an idea is simple, the
process can be really fun. It is better to think
to implementation from the beginning, to
have a raw idea from the start, because
sometimes you can advance with the
prototype very quickly and you may find
yourself then stuck in the implementation.
![]() |
| Microbreak, Tim Hunkin |
And he rememberd me that the more
degrees of freedom the concept has the more complicated to use becomes. I really enjoyed the presentation because the
videos presented gave me a concrete example on how to use videos and
also because he showed different stages of prototyping.
He was really honest by telling us about how sometimes he doesn’t know
the evolution of a project, but he enjoys experimenting prototyping with
materials and things.
Moniker studio from Netherlands showed and
explained an interesting method of
collaboratively design, by giving away control
to design and people while building on each
other’s idea. Using their method for group
working is also about finding a balance
between freedom and limitations. In a way this
idea of her about collaboratively working it Drawing exercise, Moniker
was on my mind but I couldn’t express it, so I’m looking forward to apply
these methods in the next projects. Moniker studio even wrote a book with
exercises for stimulation of collaboration called “Conditional Design
Workbook”, which I find it very useful and practical.
An overheard advice was to get involved in personal projects and start doing things for personal development, because conform to Tobias van Schneider every idea is important and can lead to a masterpiece, and of course you can learn through failure.
![]() |
| Drawing exercise, Moniker |
![]() |
| Osmo, Rachel Wingfield |
- 20:23
- 0 Comments


